

The entry list will now display in a tree structure for archives that support directories. The second beta release of 3.2.0 is up, with a bunch of fixes, minor improvements and a fairly major UI change. It's likely 3.2.0 will see an official release sometime later this year, I did have a bunch more features planned for it but I think 3.2.0 has been a bit too long coming, so those features will have to wait for 3.3.0.


Fixed renaming entries with / or \ character in wad archives.Fixed directory archives not being marked as saved after saving.Correctly set entry as modified if offsets were changed in the gfx editor.Fixed a crash on updating the entry list filter on linux.Added the ability to convert to PSX DOOM format textures (thanks Fixed a crash when creating an entry/dir within an empty dir on linux.Updated ZDoom language definitions (thanks Updated Eternity EDF definitions (thanks Fixed lua print override (thanks Editor.This contains quite a few long-overdue fixes and improvements for it, details below: Various improvements and fixes to texture handling and precedence (thanks with this, I've put up another beta release of 3.2.0, beta 3.Fixed an issue with the 'optional' keyword in TEXTURES.Updated ZDoom, MAPINFO and ACS language definitions (thanks Updated SRB2 Lua language definition (thanks Added extra UDMF flags (thanks Editor.
#Slade wad unpacker update#
After much longer than I would have liked, here are two simultaneous new releases.ģ.1.13 is a minor bugfix update for the stable 3.1.X version, see the changes below:
